IvoDrw!

Hey! I'm Ivo, a concept artist and character designer. It's great to have you here. :)


IvoDrw - Iván

I’m Ivo, a digital artist and designer from Argentina. I started out sketching and doodling just for fun, and over time I began sharing my work online, slowly giving it a more focused and professional direction.I’m a really creative person with an ambitious mind, always thinking of new ideas and imagining different worlds and characters. Character design is probably my favorite thing to work on, and someday I’d love to learn animation too. I also really like Klaus and its animation.

I’m also a huge fan of Team Fortress 2. Even though it’s an older game, it has a surprisingly heartfelt story and an unforgettable style that has inspired me creatively for years.


"Buttons"

This character you see here represents me online. It’s important to clarify that this character does not belong to me! He was created by a very talented artist from Colorado, Gabriella Antali, better known as GalooGamelady. You might recognize her character from amazing works such as the music videos “Red Flags”, “Mixed Messages”, or even as her OC from Fallout/GTA.

It’s truly a delight to use her character’s image as my avatar in the online world. I have no intention of plagiarizing the original artist or misrepresenting her work in any way. So keep in mind that if I say I like chocolate using this character's image, it probably has NOTHING to do with it! Thank you!


For proposals, commercial work, or anything else you need, contact me on my social media! Mostly active on Twitter/X



Galery Art


THE "PUPPETEER"

¿Who is Puppeteer?


The "puppeteer" started as a fun idea that gradually became more of a community project. A character concept designed for the video game Team Fortress 2. The idea behind the project is to introduce a new class to the game. Drawing inspiration from the classic aesthetics of the Italian mafia.


I’ve been working on this character design project for quite a while now, and recently it’s grown into something bigger with more people contributing ideas and helping along the way. Even so, most of the creative direction and design decisions are still led by me, from the visual identity to the overall concept and personality of the project.The project is heavily inspired by Team Fortress 2 and the kind of creativity its community has kept alive over the years. We’re currently hoping to build a more active community around it, so if you enjoy TF2 or character-driven projects, your support and visibility would genuinely mean a lot to us.